Most of the previously-hidden firearm values* can now be modified. adds various settings for modifying guns and bullets. Armours equipped before adding the property will remain equipped, even after saving and loading.)Īdd to pick a colour with the cursor when the colour menu is openĪdd visualization to displaying which joint will be removedĪdd console command menualpha= that changes the opacity (1 = default, 0 = invisible) of currently open menus for the current session.ģ4 New guns have been added on top of the guns already added previously. Existing joints will remain, even after saving and loading)Īdd (Armour pieces will not automatically equip on the doll. Enjoy.Īdd (Joints will not attach to the item. Negative values may cause wildly unexpected things to happen, are entirely unbalanced, and largely untested. Reversing the multipliers will cause healing when normally damaged, to allow things like bullet absorbing. Bullet Damage, Blunt Damage, Bleed Damage, Sharp Damage, and Regeneration Add that modifies Regeneration property speed.Īdd negative values support to various Fleshcrafting settings:
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